Ascension 2 Debrief Preview
Although I’ve been fairly quiet, I’ve actually been working on Ascension 2 for the past several months. It’s now at the point where there’s something worth showing. Get it here.
Although I’ve been fairly quiet, I’ve actually been working on Ascension 2 for the past several months. It’s now at the point where there’s something worth showing. Get it here.
Well, technically it’s been out for a while, but for some reason I didn’t make a front page announcement. Check out the project page and grab it on Google Play.
From now on, you must register an account to comment. I don’t like doing this, but I’m tired of going through the comment queue and deleting hundreds of spam comments every week. For some reason, I get a lot of spambots trying to promote all kinds of crap. I mean, does anyone actually click those… Read more »
As of today, Ascension Revolution is indefinitely shelved. I don’t have the resources or the time to finish this, and a lot less motivation than when I started. I have nothing to work with, and I can’t make a game out of nothing. It hasn’t impressed anyone and I can’t sell it, but more importantly… Read more »
Download it here
Video in the post.
Videos in the post.
Game, links, and description here.
Recently, I discovered Clint Bellanger’s Heroine Dusk. It’s an oldschool dungeon crawler written in HTML5/JavaScript, and it’s pretty fun. Even better, it’s open source and licensed permissively. After playing around for a while, I got the code mostly figured out and it’s pretty easy to work with. The aesthetic and gameplay is perfect to fill… Read more »
Because of excessive amounts of spam, all comments that were being held for approval have been trashed. This is my fault for not actually checking and approving comments and instead letting 400 advertisements pile up. If there were any real comments in there, I apologize. I’ll try to do a better job of dealing with… Read more »