Summer 2021 Progress Update

It’s now past the halfway point of 2021, which is a weird feeling. Sometimes it still feels like spring 2020. Nonetheless, that means it’s time for another status update post! This year has been a bit of an odd year. I’d gone in planning to make one or two big games, plus something small for… Read more »

Spring 2021 Status Update

Wow, is the quarter already coming to a close? This year is definitely a busier one than the last, but I’ve still managed to get some work on projects in here and there. What’s here: A Dream of Valhalla A Dream of Valhalla (or just Valhalla for short) is my entry to Magical Girl Game… Read more »

Bang Ouch Infinite Released

The long-awaited (?!) sequel to Bang Ouch is now out! I’ve had a vague inkling of this for most of the year but I decided to finally throw it together for 7dfps 2020 and PROCJAM 2020. Bang Ouch Infinite is a first-person shooter with (nearly) infinite variation. It can be as silly or as profound… Read more »

CommonCore 2.0.0 Released

CommonCore is a framework/library for building games (and especially my usual brand of FPS/RPG games) on the Unity engine and has underpinned almost every game I’ve released in the past two years. It has now hit an important milestone: the first non-preview release! Let’s be honest, this year has been pretty bad for a lot… Read more »

In The Middle Of The Night Released

In The Middle Of The Night is my entry to Magical Girl Game Jam 2. It’s not a sequel to Shattered, but it is another genre mashup, combining magical girls with gun-and-magic first person shooter gameplay and visual novel style conversations. Gina was pretty much your basic, edgy, low-key geeky, slightly gothy teenager. Now she’s… Read more »