Tag Archives: Release

Heavy Metal Slug Released

Heavy Metal Slug is a 2.5D fan remake of Metal Slug, created for the Old Games Remaster jam! I put this together in about a week, and it was an interesting experience outside of my usual faire. I managed to get about 80% of what I was shooting for implemented, though I really consider this… Read more »

Toilet Paper Panic Released

It’s that time of year again! Today’s release is a first-person shooter where you defend your hoard of toilet paper against a horde of thieves! Grab it now on itch.io. Everyone’s run out and bought all the toilet paper in a panic, and you’re sitting on the last supply in a thousand miles! Now everyone’s… Read more »

Beach Defend 2000 Released

Beach Defend 2000 is my entry to So Bad It’s Good Jam this year. It’s a turret shooter inspired by Beachhead 2000, Gunner, and other similar games of the late 90s and early 2000s. The modifier this year was retro, so I tried to emulate the style of a “value software” shovelware game of the… Read more »

Ascension 1.43 Released

After five years since the last update, I’ve released a new update to Ascension. Wait, what? And why? The 1.43 update is nothing big, mostly just a compatibility patch for newer JRE versions. Some platforms no longer have audio because of incompatibilities with the audio library, but this is at least handled gracefully now where… Read more »

Announcing Project Katana

Mega Hyper Elite Reveleation \typedef struct {Griffin} herduliek 松下大和明仁 GAMEPLAY SIMULATOR std::vector< ? > ¯\_(ツ)_/¯ Blast Processing XTF 003142 v3.1 Blue Cosmic Edition, or simply Project Katana, is the not-so-secret project I hinted at in an earlier post, finally unveiled for all to see. You are Haneda Matsutake, a new student at the Zero Hayabusa… Read more »

Tactical Weapons And Tactics

Tactical Weapons And Tactics is my latest, um, creation, built for ‘So bad it’s good’ Jam 2018. It’s a not-very-tactical shooter that’s very short, somewhat broken, and missing a few textures and animations. I’ve gone back to the GZDoom engine for this one, taking advantage of some of the new features added since I last… Read more »